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Since Fetch only has one power to work with, Sucker Punch made neon more plentiful in the city. The map of Seattle is the same, but it's been rejiggered slightly. She also totes the same melee attacks, neon missile, stasis field, and Singularity finisher that Delsin showed off earlier this year. She has the same Neon running ability that allows her to speed across the city and up the sides of buildings. Fetch's powers in First Light operate just like Delsin's versions of her powers in Second Son. Sucker Punch must've heard me, because First Light's gameplay is just Second Son without all the other powers getting in the way. When I reviewed Infamous: Second Son, I said that the Neon powers were the highlight of the game. I wish she had a stronger presence in the game as she feels overshadowed at times, despite a great performance by voice actress Laura Bailey. She's less of a classic heroic figure and more of a steadfast survivor life throws a lot of pain her way and she just has to roll with it. Shane and Augustine are horrible people, making poor Fetch feel like she's always being pulled and pushed by stronger forces. There were probably more interesting directions to go with Fetch's story, but the story is told well. Shane promises to help her find Brent if she works for him, so Fetch grudgingly obliges. She then meets up with Shane, the raging sexist who employed her brother. Things go wrong and Fetch loses track of Brent. Fetch's brother Brent helps her through heroin addiction before deciding that they need to pull one last score so they can finally get away from their horrible lives. By the time players met her in Second Son, Fetch was dealing out street justice to drug dealers in penance for the death of her brother. The story is largely straightforward and eventually boils down to a revenge tale. The modern day DUP sequences have the most interesting set pieces. It's odd learning to use powers that Fetch then uses in the past, but the game clues you in on the fact that Fetch is purposefully holding back her personal truth from Augustine. Gameplay-wise, the DUP sequences act as gates, teaching you new powers that Fetch then uses in the past. The game hops back and forth between the two time periods: Fetch getting into trouble in Seattle with her brother Brent and his boss Shane, and her interrogation and training by Second Son main villain Brooke Augustine. Infamous First Light strikes out in a similar direction, illuminating the backstory of Infamous: Second Son's Abigail "Fetch" Walker, the Conduit who gave protagonist Delsin Rowe his visually-stunning Neon powers.įirst Light is a short campaign covering Fetch's time in Seattle a few years prior to Second Son, detailing how she ended up at the Department of Unified Protection's Curdun Bay prison facility. The first was Freedom Cry, the DLC for Assassin's Creed IV: Black Flag, which told the story Edward Kenway's former quartermaster Adewale. This is the second DLC release I've played that sits as a standalone game.